Mirror::Experimental::NetworkRigidbody2D::ClientSyncState
holds previously synced values
Public Attributes
Name | |
---|---|
float | nextSyncTime Next sync time that velocity will be synced, based on syncInterval. |
Vector2 | velocity |
float | angularVelocity |
bool | isKinematic |
float | gravityScale |
float | drag |
float | angularDrag |
Public Attributes Documentation
variable nextSyncTime
float nextSyncTime;
Next sync time that velocity will be synced, based on syncInterval.
variable velocity
Vector2 velocity;
variable angularVelocity
float angularVelocity;
variable isKinematic
bool isKinematic;
variable gravityScale
float gravityScale;
variable drag
float drag;
variable angularDrag
float angularDrag;
Updated on 20 January 2021 at 20:00:04 UTC