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Mirror::Experimental::NetworkRigidbody::ClientSyncState

holds previously synced values

Public Attributes

Name
float nextSyncTime
Next sync time that velocity will be synced, based on syncInterval.
Vector3 velocity
Vector3 angularVelocity
bool isKinematic
bool useGravity
float drag
float angularDrag

Public Attributes Documentation

variable nextSyncTime

float nextSyncTime;

Next sync time that velocity will be synced, based on syncInterval.

variable velocity

Vector3 velocity;

variable angularVelocity

Vector3 angularVelocity;

variable isKinematic

bool isKinematic;

variable useGravity

bool useGravity;

variable drag

float drag;

variable angularDrag

float angularDrag;

Updated on 22 January 2021 at 07:53:50 UTC