Mirror::NetworkManagerHUD
An extension for the NetworkManager that displays a default HUD for controlling the network state of the game. More...
Inherits from MonoBehaviour
Public Attributes
Name | |
---|---|
bool | showGUI Whether to show the default control HUD at runtime. |
int | offsetX The horizontal offset in pixels to draw the HUD runtime GUI at. |
int | offsetY The vertical offset in pixels to draw the HUD runtime GUI at. |
Detailed Description
class Mirror::NetworkManagerHUD;
An extension for the NetworkManager that displays a default HUD for controlling the network state of the game.
This component also shows useful internal state for the networking system in the inspector window of the editor. It allows users to view connections, networked objects, message handlers, and packet statistics. This information can be helpful when debugging networked games.
Public Attributes Documentation
variable showGUI
bool showGUI = true;
Whether to show the default control HUD at runtime.
variable offsetX
int offsetX;
The horizontal offset in pixels to draw the HUD runtime GUI at.
variable offsetY
int offsetY;
The vertical offset in pixels to draw the HUD runtime GUI at.
Updated on 18 January 2021 at 09:53:54 UTC