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Mirror::NetworkStartPosition

This component is used to make a gameObject a starting position for spawning player objects in multiplayer games. More...

Inherits from MonoBehaviour

Public Functions

Name
void Awake()
void OnDestroy()

Detailed Description

class Mirror::NetworkStartPosition;

This component is used to make a gameObject a starting position for spawning player objects in multiplayer games.

This object's transform will be automatically registered and unregistered with the NetworkManager as a starting position.

Public Functions Documentation

function Awake

inline void Awake()

function OnDestroy

inline void OnDestroy()

Updated on 26 January 2021 at 14:33:15 UTC