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PauseMenu

Inherits from MonoBehaviour

Public Functions

Name
void Resume()
void LoadMenu()
void QuitGame()

Public Attributes

Name
bool GameIsPaused
GameObject pauseMenuUI

Public Functions Documentation

function Resume

inline void Resume()

function LoadMenu

inline void LoadMenu()

function QuitGame

inline void QuitGame()

Public Attributes Documentation

variable GameIsPaused

static bool GameIsPaused = false;

variable pauseMenuUI

GameObject pauseMenuUI;

Updated on 18 January 2021 at 08:54:16 UTC