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Shared Library which will be implemented by the server application.


class PlayerLink::Server::Client
class PlayerLink::Server::GameRoom
class PlayerLink::Server::GameServer
A GameServer object which is used to host a game or lobby. It uses three threads to efficiently do this; An accept thread to allow new players to join, a read thread to read packets sent by players to the server and a write thread to relay those messages to the other players.
struct PlayerLink::Server::Message
struct PlayerLink::Server::Player
class PlayerLink::Server::ServerSocket
class PlayerLink::Server::TCPServer


typedef struct PlayerLink::Server::Message PlayerMessage
typedef struct PlayerLink::Server::Player Player

Types Documentation

typedef PlayerMessage

typedef struct PlayerLink::Server::Message  PlayerMessage;

typedef Player

typedef struct PlayerLink::Server::Player Player;

Updated on 25 January 2021 at 09:57:12 UTC